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limitations_of_the_radiance_calculation_methods [2014/04/18 22:43] (current)
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 +====== Limitations of the Radiance calculation methods ======
 +
 +  - The ray-tracing engine only follows light backwards from measurement points to sources.
 +  - Spectral rendering is not directly supported, radiation is sampled for three channels: R, G, B.
 +  - Specular reflection from curved specular surfaces (curved mirrors) cannot be calculated. Only planar mirror surfaces are supported.
 +  - None of the BRDF types in Radiance offers a complete solution to the global illumination equation.  Only highlights from light sources will use this data properly. Interreflections will consider the entire BRDF to be "diffuse" rather than directional.
 +  - Polarization effects cannot be simulated.
/var/services/web/radiancewiki/data/pages/limitations_of_the_radiance_calculation_methods.txt · Last modified: 2014/04/18 22:43 (external edit)
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